



But we still think there's a way to go there." "We are always looking at 'How do we get more creators creating great content?' and 'How do we make it easy and safe?' The recent stuff we've done on the side of Fallout 4 and Skyrim connecting to mods on consoles has worked out really really great - it's way more popular than we ever thought. "It definitely becomes this long-tail life of our games but if you look at the raw numbers it's still not as great as we'd like - the people who are consuming the mods. "We are still pushing on making that easily available to everybody," he said during his on-stage Gamelab talk with Geoff Keighley, host of The Game Awards.

Todd Howard is aware there's still work to do. But while it sounds great, its needing to be policed for consoles means Creation Club offers a more limited selection than on PC, where the gates are wide open. Calling The Forgotten City a "Skyrim mod" is tragically underselling the experience.The Creation Club arrived in Fallout 4 in autumn 2017, and in Skyrim a couple of months later, so it's a fairly new thing. In short, Pearce explained that it felt like "building a house from scratch" and took the help of a Cambridge philosophy professor and a 20-year archaeologist to complete, which should give you some sense of the game's scope. After much fanfare and winning a National Writers Guild Award in Australia in 2016, work began on turning The Forgotten City into a standalone game that would replace Skyrim's world and lore with an original story set in a secret underground city during the Roman Empire.Īt The Forgotten City's initial July launch, we sat down with Nick James Pearce, who's responsible for the mod and standalone game, and he walked us through the game's conception all the way through its final stage as a standalone open-world RPG. It was first launched in 2015 as a Skyrim mod set in the Dwarven ruins of The Reach, and it told a trippy, existential story built around a unique time-looping mechanic. If you aren't familiar with The Forgotten City, there's a fair bit to unpack.
